About

Story revolves around the thief trapped in a dungeon looting for coins.

Explore your way and unravel the lies deep inside the dungeon.

Inspired by the game Total Party Kill of Adventure Islands.

A remake of the Community Game Jam submission.

Features

  • Reveal the lies hidden inside with your flashlight.
  • Sneak into the dungeon filled with hidden and fake traps.
  • Loot all the collectable treasures inside.

Controls

To Move, WASD or Arrow Keys

To Jump, Space Bar or W or Up Arrow

To Cycle light direction, Z or S or Down Arrow

Credits

  • Kevin Macleod (8bit Dungeon Boss and 8bit Dungeon Level BGM)
  • AdventureIslands (TPK LD Source Code)
  • Managore (m6x11 Font)
  • Eeve Somepx (Equipment Pro and Compass Pro Fonts)
  • freesound.org

Full credits inside the game folder.

Contacts

GitHub (Source Code)
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorEmmanuel Pangan
GenrePlatformer
Made withUnity
Tags2D, Cute, Pixel Art, Puzzle-Platformer, Singleplayer
Asset licenseCreative Commons Attribution v4.0 International
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
AccessibilityInteractive tutorial

Download

Download NowName your own price

Click download now to get access to the following files:

The Thief.zip 34 MB

Comments

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(+2)

1. i barely can read this f font

2. if you die  and fall into door (where first curcular saw encounter) player will play door transition  animation and game scene will restart.

3: moments between restart when you die and  moving to next level feels eternity.

(2 edits)

Thank you for your feedback Boruok,

1. I'll try and improve this text.

2. I already knew this bug and I'm planning to solve this on  beta. 

3.  I can shorten the duration of transition based from your feedback.

Overall thanks for giving your time in downloading and playing my game. Your feedback is really helpful.

(+1)

I love the concept of the game. Love the ui animations and the background music suits the theme of the game as well! The only thing that I could say is to maybe add a little more to the map of every level, just wider enough to make the map more complex. Good job!

Deleted 4 years ago
(2 edits)

Thank you for your feedback SnoreLacks, unfortunately I can't widen the rooms anymore because The one room, one level is the design for every level. Though i will add 3 new rooms that features the new trap so be sure to check it out.

P.S

Thanks for playtesting my game, hoping you would playtest my other games in the future. Cheers!

(+1)

Interesting game idea! Like the mechanics of this game. Nice job!

(2 edits)

I'm glad to hear it. Thank you.